Hell Frontier: Episode 1

HFRONT_1.wad

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Advanced engine needed  : Limit-removing
Primary purpose         : Single play
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Title                   : Hell Frontier: Episode 1
Filename                : HFRONT_1
Release date            : 19.02.2021
Author                  : ViolentBeetle
Email Address           : [redacted]
Other Files By Author   : Hellevator (HELEVTOR) - community project

Description             : This is the first episode of my ongoing megawad
                          project. It contains the first episode consisting
                          of first 11 maps of the wad - mostly in "corrupted
                          techbase" genre. Continuating is to be eventually
                          released.
						  
						  Maps are all meant for pistol starting. Continuous
						  is also possible, but not the intended experience.
                          
                          After you trashed Hell so many times, the UAC has
                          decided that is is safe to colonize and mine for
                          resources. They were wrong. Now that hell has
                          re-awakened and consumed their bases and personnel,
                          it is up to you to kill all the demons again.
                          
                          I started making maps for this wad as the first
                          thing of mapping and make all 11 over the first
                          year of my mapping "career".

Additional Credits to   : The sky is based on "Mek's Box 'o Skies!" (By
                          Mechadon)
                          
                          Tracklist:
                          
                          MAP01: Ghost Town by Stewboy
                          MAP02:  Level 1 music from Cyril Cyberpunk,
                          sequenced by Zero Prophet (Taken from
                          www.vgmusic.com) 
                          MAP03: Ghosts in the Walls by Stewboy
                          MAP04: Aorta by Eris Falling
                          MAP05: Cyberpassage by Jimmy
                          MAP06: Dark Halls by Bobby Prince
                          MAP07: Hate Machine by Jimmy
                          MAP08: Alien Jungle by Stewboy
                          MAP09: Silicon Dust by Jimmy
                          MAP10: First Time for Everything by Crunchynut44
                          MAP11: Ghostgrinder by Jimmy
                          
                          Intermission screen: Quell the Beast by Jimmy
                          Text screen: Zombieman Blues by Fookerton and
                          Tiddles
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* What is included *

New levels              : 11
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : Yes
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP11
Single Player           : Designed for
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : About a year
Editor(s) used          : Doom Builder 2, Ultimate Doom Builder, SLADE 3
Known Bugs              : MAP05 contains sections that might be inescapeable
                          in co-op
                          MAP02 has a pretty egregous skip, but it takes
                          enough effort that I decided to keep for those who
                          would fine it.
                          MAP05 contains a tutti-frutti effect. Not
                          recommended to play on a port that retains
						  this error.
May Not Run With        : Anything that still suffer from visplane overflow
                          (Will crash on MAP02)
Tested With             : Crispy Doom, PrBoom+ (complevel 2), gzDoom


* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution 4.0
International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material for any purpose, even
commercially. If you do so, you must give appropriate credit, provide a link
to the license, and indicate if changes were made. You may do so in any
reasonable manner, but not in any way that suggests the licensor endorses you
or your use.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
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