kill-v1.0.wad
kill-v1.0.wad
SHA-1: d16a5c2bf5f242a885b03747092729a717b07d5e Timestamp: 2021-10-06 11:47:24 [UTC] Uploaded by Rata asquerosa. ================================================================================ Advanced engine needed : Any limit-removing port with BEX support Primary purpose : Single Player ================================================================================ Title : Kill Filename : kill-v1.0.zip Author : Remilia Scarlet Email Address : [email protected] Release Date : 6 October 2021 Misc. Author Info : This was a megawad I started sometime in late 1995 or 1996. I had completed most of it by the early 2000s, but then I ended up putting it on the back burner for a very, very long time. Occasionally I would open it back up and fix a bug or two, or tweak something, but that was about it. Finally, a friend of mine started to bug me about releasing my old levels in 2021. So I decided to finish this up and finally get it out the door ~25 years later ^_^ The goal was to keep this as close to the feel of what would have been the original release if I would have finished this in the late 90s/early 2000s like I had planned. As such, almost everything in here is in its original state. The main changes are squashed bugs, Episode 3 is now finished (I had stopped at E3M7), and a few minor changes here and there. The story below is the same story as the original, edited slightly for wording and consistency. The in-game story text has been lost, so this is all you get :-P Description : You play as Lance Young, a young woman in the Marine Corps. You awake one morning to the sound of your vid-phone ringing. Upon answering it, you learn some terrible news... "We're sorry for waking you so early, Sgt. Young, but it's about Robert, your fiancee. As you know, he was called out of leave on an assignment that he was forced to keep quiet about." As Col. Artimus said the next line, shivers run up and down your spine, "The assignment Rob went on has met some difficulty, and ever since, we haven't been able to make contact with him." It seems your fiancee is dead. Less than 15 mintues later, you're suited up, and standing in the Col.'s office, itching to get started. His voice is somewhat calm, "First of all Lance, I'm going to be honest with you. I'm not sure if Rob is alive right now or not. And that is where you come in. "You see, about a month ago, trouble started to rise on the recently discovered Planet-X. We weren't sure what was happening. Walls were appearing out of nowhere, some made of pure fire. Other areas became dressed in marble. Scientists were completly puzzled. Then, our answer appeared. Reports of hidious brown humanoids throwing fire at the workers at the UAC base there surfaced. It seemed that Hell was going to try for another invasion, and Planet-X was their going to be their strategic outpost. This explained our base. It was being merged with Hell, caught in a rip between dimensions. The demons, it seems, were going to make it a more suitable place to live. "That was only a week ago. At that time, a group officers was put together, including me, to find a solution. We decided that we needed to hit Hell with the best we had. Our best was Rob, already a veteran of our previous war with Hell two years ago. The next day, we called him in. "An hour ago, we lost transmission with him. We don't know what has become of him, or if he's even alive. It may just be a broken radio, but we're not sure. This is where you come in. We want you to-" "Go out and find him, right?" "That is correct." You let out a single chuckle, pound your hand on his desk, and grab him by the throat with your other, "You son of a bitch! If I come back, and he doesn't, you're going to wish humans never evolved after seeing what I can do to you!" ================================================================================ * What is included * New levels : 26 Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : Yes Demos : No Other : No Other files required : None * Play Information * Game : Ultimate Doom Episode and Level # : E1M1 through E3M8. E1 and E2 have secret levels. Single Player : Designed for Cooperative 2-4 Player : No Deathmatch 2-4 Player : No Other game styles : No Difficulty Settings : Yes, partially tested * Construction * Base : New levels from scratch Build Time : About 25 years Editor(s) used : E1M1 through E3M3 were done with a slightly customized version of DEU that I had built. E3M4 through E3M8 were done with Doom Builder 1. E3M7 was originally done with DB1, then redone with Ultimate Doom Builder. DeHackEd for the deh, then rewritten using Emacs later on. Known Bugs : None that I know of May Not Run With : Anything without BEX support or increased limits. Tested With : K8Vavoom, Doomsday, GZDoom, Doom Retro, and Crispy Doom (partially). * Copyright / Permissions * This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/4.0/ Music tracks written by Remilia Scarlet are also licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. You are free to copy and redistribute the material in any medium or format; and remix, transform, and build upon the material. If you do so, you must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. You may not use the material for commercial purposes. If you remix, transform, or build upon the material, you must distribute your contributions under the same license as the original. * Music Credits * Some of the music credits have sadly been lost over the years, and the files don't have any extra information. Most of these were downloaded from AOL or long-gone mid 90s websites. I've tried to fill this in as best as I can. The tracks that I wrote were all written sometime before 2002. E1M1 - "FUTURE.MID" (author and source both unknown) E1M2 - Mars, the Bringer of War by Gustav Holst E1M3 - "ROCKROLL.MID" (author and source both unknown) E1M4 - "OPENING.MID" (title unknown) by Bobby Prince E1M5 - Barbie Girl by Aqua E1M6 - Getting too Tense by Bobby Prince E1M7 - Title theme to Escape from New York E1M8 - The Rocky theme E1M9/Title - (unknown midi) E2M1 - Goin' Down the Fastway by Lee Jackson E2M2 - I Chose The Stairs by Lee Jackson E2M3 - Smoke and Mirrors by Lee Jackson E2M4 - Bronze by Remilia Scarlet E2M5 - Spray by Lee Jackson E2M6 - Ghost In The Shell? (author unknown, not sure about title) E2M7 - Hypomnesia Map05 by Remilia Scarlet E2M8 - Requiem by Akira Ifukube E2M9 - Das Model by Kraftwerk E3M1 - (I Have) Small Iron Balls (author unknown) E3M2 - Angel Attack! by Shiro Sagisu E3M3 - Hunting the Unseen by Remilia Scarlet E3M4 - Crystal City by Jeff Lawson E3M5 - Saturnian Voyage by Andre Sales E3M6 - Engel by Rammstein E3M7 - Elemental by Jeff Lawson E3M8 - "1.MID" (author and source both unknown) Story - We Are The Champions by Queen Intermission - Cathexis by RemMIDI-Nabwell Productions * Where to get the file that this text file describes * https://alexa.partition36.com/doom-levels/kill
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