SHA-1: d16a5c2bf5f242a885b03747092729a717b07d5e
Timestamp: 2021-10-06 11:47:24 [UTC]
Uploaded by Rata asquerosa.

Advanced engine needed  : Any limit-removing port with BEX support
Primary purpose         : Single Player
Title                   : Kill   
Filename                :
Author                  : Remilia Scarlet
Email Address           : [email protected]
Release Date            : 6 October 2021
Misc. Author Info       : This was a megawad I started sometime in late 1995 or
                          1996.  I had completed most of it by the early 2000s,
                          but then I ended up putting it on the back burner for
                          a very, very long time.  Occasionally I would open it
                          back up and fix a bug or two, or tweak something, but
                          that was about it.

                          Finally, a friend of mine started to bug me about
                          releasing my old levels in 2021.  So I decided to
                          finish this up and finally get it out the door ~25
                          years later ^_^

                          The goal was to keep this as close to the feel of
                          what would have been the original release if I would
                          have finished this in the late 90s/early 2000s like I
                          had planned. As such, almost everything in here is in
                          its original state.  The main changes are squashed
                          bugs, Episode 3 is now finished (I had stopped at
                          E3M7), and a few minor changes here and there.

                          The story below is the same story as the original,
                          edited slightly for wording and consistency.  The
                          in-game story text has been lost, so this is all you
                          get :-P

Description             : You play as Lance Young, a young woman in the Marine

			  You awake one morning to the sound of your vid-phone
                          ringing.  Upon answering it, you learn some terrible

			  "We're sorry for waking you so early, Sgt. Young, but
                          it's about Robert, your fiancee.  As you know, he was
                          called out of leave on an assignment that he was
                          forced to keep quiet about."

			  As Col. Artimus said the next line, shivers run up
                          and down your spine, "The assignment Rob went on has
                          met some difficulty, and ever since, we haven't been
                          able to make contact with him."

                          It seems your fiancee is dead.

                          Less than 15 mintues later, you're suited up, and
                          standing in the Col.'s office, itching to get started.
                          His voice is somewhat calm, "First of all Lance, I'm
                          going to be honest with you.  I'm not sure if Rob is
                          alive right now or not.  And that is where you come

                          "You see, about a month ago, trouble started to rise
                          on the recently discovered Planet-X.  We weren't sure
                          what was happening.  Walls were appearing out of
                          nowhere, some made of pure fire.  Other areas became
                          dressed in marble.  Scientists were completly puzzled.
                          Then, our answer appeared.  Reports of hidious brown
                          humanoids throwing fire at the workers at the UAC base
                          there surfaced.  It seemed that Hell was going to try
                          for another invasion, and Planet-X was their going to
                          be their strategic outpost.  This explained our base.
                          It was being merged with Hell, caught in a rip between
                          dimensions.  The demons, it seems, were going to make
                          it a more suitable place to live.

                          "That was only a week ago.  At that time, a group
                          officers was put together, including me, to find a
                          solution.  We decided that we needed to hit Hell with
                          the best we had.  Our best was Rob, already a veteran
                          of our previous war with Hell two years ago. The next
                          day, we called him in.

                          "An hour ago, we lost transmission with him.  We don't
                          know what has become of him, or if he's even alive.
                          It may just be a broken radio, but we're not sure.
                          This is where you come in. We want you to-"

                          "Go out and find him, right?"

                          "That is correct."

                          You let out a single chuckle, pound your hand on his
                          desk, and grab him by the throat with your other, "You
                          son of a bitch! If I come back, and he doesn't, you're
                          going to wish humans never evolved after seeing what I
                          can do to you!"

* What is included *

New levels              : 26
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Ultimate Doom
Episode and Level #     : E1M1 through E3M8.  E1 and E2 have secret levels.
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : No
Difficulty Settings     : Yes, partially tested

* Construction *

Base                    : New levels from scratch
Build Time              : About 25 years
Editor(s) used          : E1M1 through E3M3 were done with a slightly customized
                          version of DEU that I had built.  E3M4 through E3M8
                          were done with Doom Builder 1.  E3M7 was originally
                          done with DB1, then redone with Ultimate Doom
                          Builder.  DeHackEd for the deh, then rewritten using
                          Emacs later on.
Known Bugs              : None that I know of
May Not Run With        : Anything without BEX support or increased limits.
Tested With             : K8Vavoom, Doomsday, GZDoom, Doom Retro, and Crispy
                          Doom (partially).

* Copyright / Permissions *

This work is licensed under the Creative Commons
Attribution-NonCommercial-ShareAlike 4.0 International License. To view a copy
of this license, visit

Music tracks written by Remilia Scarlet are also licensed under the Creative
Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

You are free to copy and redistribute the material in any medium or format; and
remix, transform, and build upon the material. If you do so, you must give
appropriate credit, provide a link to the license, and indicate if changes were
made. You may do so in any reasonable manner, but not in any way that suggests
the licensor endorses you or your use. You may not use the material for
commercial purposes. If you remix, transform, or build upon the material, you
must distribute your contributions under the same license as the original.

* Music Credits *

Some of the music credits have sadly been lost over the years, and the files
don't have any extra information.  Most of these were downloaded from AOL or
long-gone mid 90s websites.  I've tried to fill this in as best as I can. The
tracks that I wrote were all written sometime before 2002.

E1M1 - "FUTURE.MID" (author and source both unknown)
E1M2 - Mars, the Bringer of War by Gustav Holst
E1M3 - "ROCKROLL.MID" (author and source both unknown)
E1M4 - "OPENING.MID" (title unknown) by Bobby Prince
E1M5 - Barbie Girl by Aqua
E1M6 - Getting too Tense by Bobby Prince
E1M7 - Title theme to Escape from New York
E1M8 - The Rocky theme
E1M9/Title - (unknown midi)
E2M1 - Goin' Down the Fastway by Lee Jackson
E2M2 - I Chose The Stairs by Lee Jackson
E2M3 - Smoke and Mirrors by Lee Jackson
E2M4 - Bronze by Remilia Scarlet
E2M5 - Spray by Lee Jackson
E2M6 - Ghost In The Shell? (author unknown, not sure about title)
E2M7 - Hypomnesia Map05 by Remilia Scarlet
E2M8 - Requiem by Akira Ifukube
E2M9 - Das Model by Kraftwerk
E3M1 - (I Have) Small Iron Balls (author unknown)
E3M2 - Angel Attack! by Shiro Sagisu
E3M3 - Hunting the Unseen by Remilia Scarlet
E3M4 - Crystal City by Jeff Lawson
E3M5 - Saturnian Voyage by Andre Sales
E3M6 - Engel by Rammstein
E3M7 - Elemental by Jeff Lawson
E3M8 - "1.MID" (author and source both unknown)
Story - We Are The Champions by Queen
Intermission - Cathexis by RemMIDI-Nabwell Productions

* Where to get the file that this text file describes *
Download 201 downloads