Twitch HQ 2
dg_thq2v.wad
=========================================================================== Advanced engine needed : GZDoom v3.2.5 or higher Primary purpose : Single play =========================================================================== Title : Twitch HQ 2 Filename : dg_thq2v Release date : 2/22/2018 Author : DoomTheRobot Email Address : [email protected] Other Files By Author : dg_thqvs - Twitch HQ 1 Misc. Author Info : Check my Steam page for more mods by me: http://steamcommunity.com/id/DoomGeek101/ Description : Hell has just invaded earth! The entire world is in peril! Somehow, the demons have made themselves powerful with some kind of unknown technology that has never been seen before. The U.A.C has done all they can to hold off the attacks of the demons to figure out what this power is. There is one clue that could provide some answers of what the hell is happening: In another city, demons constantly gather around a certain part of the city, as if it's some kind of meet up. The U.A.C sends out you and an elite squad of marines to go investigate it. A fight breaks out, and your entire squad gets brutally murdered. With no other choice but to fall back, you run inside an abandoned corporate building... Additional Credits to : Everyone from Twitch HQ 1, Realm667, and various other people I forgot to mention. =========================================================================== * What is included * New levels : Two (One is a dummy map) Sounds : Yes Music : Yes Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : (G)ZDoom related files. Other files required : lights.pk3 (Autoloads by GAMEINFO lump) * Play Information * Game : Doom 2 Map # : MAP00-MAP01 Single Player : Designed for Cooperative 2-4 Player : Player starts only Deathmatch 2-4 Player : Designed for Other game styles : Note: Deathmatch is extremely limited. Difficulty Settings : Yes * Construction * Base : Based off of dg_thqvs.wad's (Twitch HQ 1) assets. Build Time : Almost a month straight I think. Editor(s) used : SLADE v3.1.2 Beta 4, Audacity 2.2.1, GIMP 2.8.16, CoolText.com and Speakonia 1.0.3.6 Known Bugs : QZDoom doesn't have the cyan print color, which is used within the wad, so when playing with QZDoom, the health bar for a certain boss will not be in cyan. Play with GZDoom 3.2.5 instead. Various texture unalignments, several oversights and missing GLDEFS for various custom objects. Basic stuff. Didn't have enough time to fix. May Not Run With : Zandronum, Skulltag, or anything else that isn't the latest build of GZDoom. Tested With : GZDoom 3.2.5 and QZDoom. * Where to get the file that this text file describes * Web sites: http://jonathansarcade.weebly.com/
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