Advanced engine needed  : GZDoom
Primary purpose         : Multiplayer
Title                   : DM-Stalwart
Filename                : stalwart.wad
Release date            : 23/06/2020
Author                  : Rifleman
Email Address           : [email protected]
Other Files By Author   : soulstream.wad, DOOM Ethereal(ethereal.wad)
Description             : Besides Doom, I've always loved playing Unreal
Tournament 99 and I wanted to make something like this from the beginning.
But first I had to learn how to use some more advanced features of the engine.
So I chose DM-Stalwart to copy. 

I can't get UT99 running on leatest Win 10 release, so I had to make this from 
YouTube videos. It should be a pretty exact copy of the map though. 

It only uses vanilla weapons and items, with the exception of Health Vial,
which I changed to give 5HP instead of 1HP to imitate UT vials. Since you 
an advanced engine anyway, some places where you had to perform a 
rocket/hammer jump were change to just jumping up the crates. Jumping needs
to be allowed in game, otherwise you won't get to all items. Of course you
could modify the map easily to change that or you can ask me to do it.

Map is intended for 2-3 players.

* What is included *

New levels              : 1
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : No
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01
Single Player           : No
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : Yes
Other game styles       : None
Difficulty Settings     : No

* Construction *

Base                    : DM-Stalwart from Urneal Tournament
Build Time              : ~4 days
Editor(s) used          : GZDoom Builder, SLADE 3
Known Bugs              : Not exactly a bug, more like an imperfection: 
One of the crates hides a powerup(a copy of UT secret) and you have to
shoot it with a rocket. In rare cases it might not open. Since I could not 
figure out a better working way, the player needs to be holding the rocket
launcher at the time of projectile impact. If anyone .
Will Not Run With       : Vanilla Doom
Tested With             : GZDoom
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