300 minutes of /vr/


Advanced engine needed  : None for the most part. There are some visual bugs
                          in chocolate doom, limit removing engines
Primary purpose         : Single + coop play
Title                   : 300 minutes of /vr/
Filename                : 300minvr.wad
Release date            : 2017-09-16 (updated 2017-10-05)
Author                  : Various users of 4chan's /vr/ board
Email Address           : [redacted] (manager/compiler/uploader)
                          [redacted] (fixer/updater)
Other Files By Author   : 200 minutes of /vr/, others (see threads for details)
Misc. Author Info       : https://boards.4chan.org/vr/catalog#s=doom%20thread

Description             : A megawad compilation of maps made by /vr/ users.
                          Participants were asked to make a map in 300 minutes,
                          with an initial two-week deadline period for
                          submission. There was no particular theme beyond
                          vanilla compatibility / no custom textures.

                          At deadline 25 maps had been submitted, so it was
                          decided to allow extra time to complete the set;
                          also the previously submitted maps were bugfixed and
                          polished, and finally the wad released to /idgames.

                          Post-release update: the initial /idgames upload was
                          found to be incomplete, so it was agreed to allow a
                          further period of updates, bugfixing, and polishing.

                          Please note the maps are intended for pistol starts.

Additional Credits to   : Project manager: Repugnus
                          MIDI files: see below
                          Title screen and intermission background: Anonymous
                          Sky 1: Rottking (from ROTT skies pack -
                          https://www.doomworld.com/idgames/id=15066 )
                          Skies 2 and 3: Anonymous /vr/ users
                          Waterfall textures: cc4-tex
                          Intro and Intermission MIDIs: HexenMapper
                          Intermission titles, demos, ENDOOM (derived from
                          TITLEPIC), dehacked lump, testing, bug-fixing: RjY
                          Additional testing / FDAs / streams: TerminusEst13,
                          Suitepee, Beginner, NoisyVelvet, Rowsol, Da_Werecat,
                          Keyboard_Doomer, Leodoom85, Lirui1001, GarrettChan,
                          Memfis, EffinghamHuffnagel, and various anons.
* What is included *

New levels              : 33
Sounds                  : No
Music                   : Yes
Graphics                : New skies, titlepic/interpic, cwilv[00-32]
Dehacked/BEX Patch      : Text replacements only
Demos                   : No
Other                   : No
Other files required    : None

* Play Information *

Game                    : Doom 2
Map #                   : MAP01-MAP33
Single Player           : Designed for (pistol starts)
Cooperative 2-4 Player  : Player starts only
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Only in a select few maps

* Construction *

Base                    : New from scratch
Build Time              : Maps made in 300 minutes from August to September
Editor(s) used          : Various
Known Bugs              : Drawseg overflow/tutti frutti errors in
                          chocolate doom in some maps. Texture misalignments,
                          other cosmetic issues that won't affect gameplay.
                          Not very many of the maps have difficulty settings.
May Not Run With        : Works mostly with vanilla; limit removing engine
Tested With             : Various

* Copyright / Permissions *

Redistribution and use with or without modification is permitted provided
appropriate credit is given.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors
Web sites: https://boards.4chan.org/vr/doom

* Map information and credits *

Map:         01
Title:       Trench
Author:      Rolo
Submission:  29
Music:       Speed Trial by Cyber-Rainforce

Map:         02
Title:       Curse of the Donuts
Author:      Turret49
Submission:  16
Music:       Water World - Donkey Kong Country 3 (midi by Jay Reichard)

Map:         03
Title:       Subterranean Hideout
Author:      Repugnus
Submission:  18
Music:       Upstate Devil by alfonzo

Map:         04
Title:       Warehouse Cleanup
Author:      Nuclear Potato
Submission:  24
Music:       Prison from Final Doom, remixed by Jay Reichard

Map:         05
Title:       Bay 54
Author:      Red
Submission:  4

Map:         06
Title:       Top Secret Labradoodle
Author:      Revae
Submission:  19
Music:       Enya MIDI http://www.sysrq.info/~stv/enya/midi/sm/joh_smao.mid

Map:         07
Title:       Moonlit Harbor
Author:      A2Rob
Submission:  17
Music:       from Deus Vult II

Map:         08
Title:       Syndicate
Author:      Rolo
Submission:  11

Map:         09
Title:       Go Slowly
Author:      amok
Submission:  28
Music:       Silence from F-Zero X
Note:        It is intended that the player can reach the exit "early".
             There is a choice of three routes, each with its own key.

Map:         10
Title:       Crash Site
Author:      HexenMapper
Submission:  2
Music:       Self composed MIDI from author

Map:         11
Title:       Supreme Webbed Court
Author:      Breezeep
Submission:  6
Music:       Flip the Switch by alfonzo

Map:         12
Title:       Conception
Author:      sarais
Submission:  1
Note:        As submitted, the map had thousands of tiny detail sectors.
             It also had enough ammunition to annihilate a small country.
             Both have been greatly reduced, for the respective sakes of
             visplanes, and sanity.

Map:         13
Title:       Graveland
Author:      Axebeard
Submission:  5

Map:         14
Title:       Blue Sanctuary
Author:      Hebridean Isle
Submission:  9
Music:       Music: Sinking Old Sanctuary from Castlevania Bloodlines 

Map:         15
Title:       The Room Out of Shape
Author:      Breezeep
Submission:  26
Music:       Gatorade Nightmare by Jimmy

Map:         16
Title:       Choose Your Path
Author:      Anonymous
Submission:  3
Note:        There was a note here about 100% kills being impossible by design,
             but it's gone now.

Map:         17
Title:       Toomb
Author:      HexenMapper
Submission:  12
Music:       Self composed MIDI by author
Note:        If you're stuck, look for false walls.

Map:         18
Title:       Saturday Night Codeine
Author:      TerminusEst13
Submission:  8
Music:       Prog Rock from The Incredible Machine

Map:         19
Title:       Blood Feud
Author:      Permuband
Submission:  15
Note:        Post-release work done to this probably went a bit beyond the
             remit of simple bugfixing, but the final confrontation couldn't
             be left alone after feedback mocked how easy it was to skip the
             whole thing entirely.

Map:         20
Title:       Welcome to the Park
Author:      RjY
Submission:  23
Music:       D_TENSE from cchest3.wad, by John "The Green Herring" Cage
Note:        Nothing in this map is unintentional. The lack of music, the
             final battle that is so optional it doesn't even start until
             you're standing on the exit, dozens of apparently spurious
             secret areas (update: these are gone now)

Map:         21
Title:       Collider
Author:      amok
Submission:  13
Music:       "Course Select" from Thunder Force IV
Note:        You can run out of visplanes if you are terribly unlucky. Doing
             something about this would likely ruin the map though. It has
             already been cut down significantly.

Map:         22
Title:       The Punch Dimension
Author:      Dogman
Submission:  21
Music:       Age of Empires 2 OST (I Will Beat on Your Behind)
Note:        Unfortunately relies on ZDoom physics for punching a few
             monsters, but they're all avoidable, or can eventually be dealt
             with in other ways. 100% kills wasn't really intended, but is
             possible. One monster being stuck in a wall is intentional.

Map:         23
Title:       Thy Flesh on a Platter
Author:      Anonymous
Submission:  20

Map:         24
Title:       Mt. Heck
Author:      Skelly
Submission:  7
Music:       Agony Rhapsody (TNT)
Map:         25
Title:       No Archviles Allowed
Author:      Xangi
Submission:  30   
Map:         26
Title:       Praise Vanilla Wizard
Author:      Scroton
Submission:  14

Map:         27
Title:       Perfect Hatemail
Author:      Scroton
Submission:  10

Map:         28
Title:       Purgatori
Author:      Charcola
Submission:  22

Map:         29
Title:       In Your Ass
Author:      Party Boy
Submission:  32
Music:       Speed Of Light .midi was downloaded from FreeMidi.org

Map:         30
Title:       Icon of Shame
Author:      Repugnus
Submission:  25

Map:         31
Title:       Ultra-Progressive World
Author:      TerminusEst13
Submission:  27
Music:       "Westopolis" by Viscra Maelstrom

Map:         32
Title:       Spear of Insanity
Author:      A2Rob
Submission:  31
Music:       "Getaway" by stewboy
Note:        Map required considerable visplane reduction; some doors were
             not meant to keep closing, but it was found to be necessary to
             keep the visible detail down. cf. ksutra, pl2.

Map:         33
Title:       Warrenstein
Author:      Anonymous
Submission:  33
Note:        This map was a late submission, but was included anyway. 
             Use "idclev33" to access this map.
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