================================================================ Title : INVICITY (version0.9 - strictly for testing) Filename : invis09.WAD release Date : 04.05.2004 Author : Dia Email Addres : [email protected] Misc. Author Info : German old-timer Requirements : RETRES.WAD downloadable from www.teamtnt.com and the recent version of ZDOOM. INFORMATION : This is only a test-version and not the final release. I know about some misallignments and right now I´m working with Doombuilder to kill them. What I need are some Infos about the playability and problems you discover on any skill. ================================================================ * Play Information * Episode and Level # : Map 01 (DOOM II) Single Player : Yes Cooperative 2-4 Player : not yet - but already prepared for designwise Deathmatch 2-4 Player : would be hours of just searching for the other players - not implemented Difficulty Settings : Yes - all New Sounds : only those from retres.wad New Graphics : allmost everything - thanks to retres.wad New Monsters : the famous dark imp from eternal is there. :) New Music : not yet - but I´m sure the final version will have some Demos Replaced : None * Construction * Base : New level from scratch Editor(s) used : ZETH and some finetuning with Doombuilder Time : almost 4 Years :) No, seriously - the mainwork was done in about two months, but included many hours of "learning by doing" and some complete re-designs of the more complex views. * Permissions * Use it for inspiration, but please don´t just copy areas. Be fair. :) ==================================================================== SOME INFOS: This is my first released single player level ever - but don´t be scared. I already made some levels for "Eternal Doom" and some Quake 1 and 2 ones. "INVICITY" was started in 2000, when "Doom2000" (now released as Daedalus) was slowing down again and all Quake Projects of Team TNT were aborted. I also lost interest in Levelbuilding and only recently (after Daedalus) I discovered the file sleeping on my HD again. Off course at this time it only weighted about 200 K and was nothing but the starting platform and the first area. Also it was just grey in grey and without any detailing. But for making a long story short - the bug bit again and now finally the first playable version is ready for testing. So grab your shotgun and give it a try. SPECIAL INFO: ETERNAL DOOM IV is coming - let this map be an appetizer for the things to come. It´s far to small for being a real Eternal-Level, but I hit the mark playwise I think. :) GAMEPLAY: Well, all in all it´s just straightforward dooming I was aiming for, but some hints will help you in the more crowded areas. 1. They are some autosave spots included in the map. They aren´t there without a reason. :) 2. Sometimes it´s better to let the monsters fight it out by themselves 3. NEVER feel save when backtracking 4. Use the windows to avoid loosing orientation 5. Sometimes it´s better not to take an item, because it probably will spawn some trouble. :) 6. They are only 2 secrets right now - some areas are prepared but not yet ready, so don´t bump your heads wolfenstein-wise. :) SPECIAL THANKS: Paul Schmitz - my mentor, who helped a lot again during the scripting problems I discovered while building. Ty Haldemann - for the first hints Rich Nagel - for the yet to add score :) TEAM ETERNAL - for the great times then and still the best TC around TEAM TNT - for giving retres.wad to the crowd - those textures are a great inspiration Ralf Sauer, Lutz Schulz, Hans Lepak and every other tester who worked through all the crappy versions prior to this release....
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